Now, we have this ideal that longer is better, so games and film will faf about as much as they can, diluting themselves to the point of farcity. Goldfishmind said:Honestly, this article made me realize that it's a trend in media (both games and movies) to basically no longer respect the consumer's time. When you go to buy a "nice" box cutter or baseball bat. Taxi fares seems a little on the cheap side Roaming groups of thugs often only give rewards on par with the amount of cash that you might expect them to be carryingĬonvenience store food has convenience store food pricing TALES OF ARISE TIPS SERIESThe series walks a strange line between realism and absurdity:įood prices seem pretty normal for restaurants but only allowed you to slow things downLower costs for equipment They went to the trouble adding in battle speed option. You could press a button, but you needed to do it every timeBeing able to leave "auto-battle" onĪgain, you can turn it on, but you had to do it for every battleA "fast" or "faster" option for battle speed While I greatly enjoyed Yakuza: Like a Dragon (and it's very obvious that the development team had a love for classic JRPGS), there was definitely room to trim length - it could have very easily been shortened to 20-25 hours for the main story.Ī good indication that many of the cut scenes were too long: when the controller frequently powers off before they're overBeing able to automatically skip extended animations for special attacks In other FF news, Final Fantasy XVI could get a new trailer in October. Given the choice between 20 hours of good stuff and 100 hours of fluff, which would you rather have? While there's no universal perfect length for a JRPG, FF4 is an excellent reminder that less can be more. The Witcher 3 has more stuff to do, but The Witcher 2 tells a much tighter story. This is why, for example, The Witcher 2, with its 35-hour runtime, is probably just as good as The Witcher 3: Wild Hunt, which can last for 100 hours or more. We remember the impact a game makes, not how long it took us to beat. While some game companies love to boast about how many hundreds of hours their games last, I would argue that a game's length isn't all that important. It's worth asking how many of these hours are riveting story cutscenes and thoughtful gameplay challenges, and how many are just repetitive level-grinding or verbose exposition. According to HowLongToBeat, Persona 5 takes between 98 and 113 hours Tales of Arise takes between 41 and 56 hours Yakuza: Like a Dragon takes between 45 and 67 hours Xenoblade Chronicles 3 takes between 59 and 92 hours. TALES OF ARISE TIPS FREEIt accomplished everything it set out to do, in terms of both story and gameplay, and didn't consume months of my free time in the process.Ĭompare and contrast to some modern JRPGs. This playtime would be considered unbelievably stingy in a modern JRPG, but I didn't see how the game could have benefited from being longer. When the credits rolled and I saved my completed game file, I saw that I'd amassed 21 hours of gameplay, having completed the main story and most of the optional quests. The game doesn't have endless mounds of "content." Instead, it has a generous - but limited - number of worthwhile adventures. TALES OF ARISE TIPS FULLFF4 is full of powerful equipment and hidden bosses, but you don't need a walkthrough to find them. There were three big world maps to explore there were plenty of optional missions to undertake. The story earned its exciting climax every character got a complete arc each dungeon challenged my combat skills. The game's brisk pace continued all the way until the end, and yet it never felt rushed. I had even faced off against a major villain. I had seen shocking story twists, full of redemption, betrayal and sacrifice. I had journeyed across half the world map, first on foot, and then by hovercraft. After six hours in FF4, I had recruited a party, lost said party, and recruited a whole new party to replace them. After six hours in a modern JRPG, such as Xenoblade Chronicles 3, you're lucky if the story has made its way past the initial mountain of expository dialogue.
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